Keith Baker and Keith Baker Will Lead Sessions at DMU
Beginning in 2018, a specialized event organizer has been running immersive events where professional dungeon masters manage D&D games in historic castles in the UK and at an American castle venue. The full-service getaways are widely appreciated among career game masters who seldom have the chance to actually play themselves, and they often ask for tips from seasoned professionals on topics ranging from improv and puzzle design to dealing with tough scenarios at the table.
In response, the coordinators began crafting a structured way to address these questions, which led to the establishment of DMU. The inaugural event is set for January 2-3, 2026 at an Atlanta campus.
“There are thousands of YouTube videos on almost every theme and gain significant knowledge, but the concept was that nothing truly replaces a live, hands-on session in the company of other dungeon masters, where there’s live engagement with seasoned educators and your peers often in comparable situations and also want to level up their game,” noted the program's dean.
Available Classes and Cost Levels
Dungeon Masters can choose from tiers ranging from just under $1,000 to $2,500, according to the degree of interaction they desire with the instructors. The starting package includes selection from four classes:
- Foundational Skills: Teaches the essentials of managing a session.
- Long-Term Game Planning: Focuses around building persistent adventures.
- Setting Creation: Highlights the development of worlds.
- Professional Development: Tailored to DMs who seek to understand more about the tabletop profession.
All workshops includes two days of training spread over 48 hours.
“The classes are designed so that you depart having usable skills, probably greater confidence, and many practical techniques,” Carl said. “It's more than presentations and they exceed pre-recorded material. These workshops that you can join, learn from, and then head back to your table the week after and implement in your local game.”
Seasoned Educators
Many sessions are led by a pair of experts. Worldbuilding is led by an industry veteran and a renowned campaign designer, both teaching the craft of setting creation.
Career building presents four different teachers, such as a puzzle design specialist, Clint McElroy, and Hunter Fell. The expanded teaching staff is designed to deliver focused advice to attendees with definite objectives.
“Certain participants plan to create their own live gameplay show and display their adventures with the world, others aim to release and write original content,” Carl stated. “Some just want to ask, What does it take to be a DM at an event like D&D in a Castle? What are the skills that I need? Is it for everyone?”
Higher Tiers
A fifteen hundred dollar enhanced option provides access to a introductory event, a starter kit, and a half-hour consultation appointment with an instructor. This represents the inaugural DMU session, though the team has previously run similar events during breaks between game sessions at their immersive experiences.
“It would be possible to organize an full two days just on office hours for professional dungeon masters,” Carl mentioned. “It's unclear if that’s the most effective utilization of each attendee's hours – I think the structured learning and the practical exercises is too valuable – but I believe it’s going to be one of the most popular parts of the program.”
The twenty-five hundred dollar premium option includes an 60-minute private session and the opportunity to run a game for five players plus an instructor, who will then offer feedback and instruction.
“The aim is for the instructor to review whichever aspect is interested in: I have difficulty with spontaneous decisions or I encounter obstacles in specific fight encounters. May I present a situation for you and obtain advice on my areas of proficiency and challenge?” Carl explained. “Alternatively they want to obtain critique and guidance on a specific world that they’ve been developing.”
Coming Developments
Input from the debut workshop will help determine subsequent DMU events. Carl suggested that likely modifications could include increasing consultation time, making it longer to three days, or testing alternative workshop formats.
“I anticipate that we conduct these frequently,” Carl said. “I would love to see several DMU sessions in a single year, in various locations, and in different countries. The feedback has been overwhelmingly favorable. We're extremely satisfied with the results so far and I believe it would be wonderful to be able to do this in conjunction with major events.”